Tuesday, March 16, 2010

WWE SLAM ATTAX

Topps Trading Cards new WWE SLAM ATTAK wrestling trading card set is filled with just as much excitement as the sport its representing.
Packed 24 Foil Packs per Box with eight Cards per Pack the Card Set features some dazzling art, photos and visual excitement.
Key wrestlers are spotlighted on Cards and are broken down in categories.  Here’s my Box breakdown:
Raw Superstars (I got 51!)
Smackdown Superstars (45 this round)
ECW Superstars (make that 23)
Tag teams (6 count)
WWE Legends (28 old-timers)
Match Types (6 cards)
Pay Per View (14)
Inserts:
Champions (5)
Finishing Moves (5)
Titles (3)
Props (6)
Included with each Pack are a Checklist and Game Rules.  That’s right, this is more than just a trading card collection, and it’s also a game that pits wrestlers against wrestlers in a no-holds-barred Smackdown with the ultimate prize going to whoever survives!  Get ready to rumble!
Cool Cards, awesome graphics and photos and a trading card game-who could ask for more!?

Saturday, March 13, 2010

New Ultimates #1

To say I'm a fan of Frank Cho's artwork is a huge understatement.  I love his ability to make super beings appear real and pulsing with movement even when they are standing still.  He is the 'ultimate' good-girl artist (as evident by his self-published Liberty Meadows) and he never fails to deliver powerful and action-packed stories.
His page layouts, character designs and the ability to translate to the page emotion in his characters is second to none.
Writer Jeph Loeb brings back The Ultimates after the disastrous events in the previous Ultimates titles.  Iron-Man and Hawkeye, despite their personal losses, begin the process only to be surprised by the arrival of The Defenders consisting of the now super-powered Power Man, Son Of Satan, Nighthawk, Hellcat and Black Knight.
Things look pretty grim until Captain America, Zarda and Thor's young female associate Barbara arrive and turn the tide but not before the Son Of Satan snatches Thor's hammer and The Defenders teleport away.
Meanwhile Thor, trapped in Valhalla, makes a deal with Hela, Mistress Of The Damned, in order to return to Earth.
Kazar, Shanna and The Black Panther strolls the streets of New York and Tony Stark and Carol Danvers argue about who runs the Ultimates and get up close and personal.  Then Loki arrives with his army of Trolls looking for revenge.  And that's just the first issue!
A sneak peek at the new Electric Ant based on Philip K. Dick's sci-fi masterpiece, and a huge fold-out cover poster from Frank Cho makes the New Ultimates #1 from Marvel Comics a must-have for any comic book fan.

Firefly Rain

As a young boy growing up in the small town of Maryfield, North Carolina, Jacob Logan was anxious to move away and start a life of his own.  Small town life was not for him and after leaving for college, graduating and setting up his own successfully business his visits home were few and far between.
His life suddenly took a sour turn when his business failed, his personal life was in a shambles and everything seemed fruitless.
Reluctantly he moves back to Maryfield and takes up residence in his childhood home.  Both of his parents had died and are buried on the property.
Jacob hopes his trip home will let him catch his breath and bearings before he decides which direction his life should go.
His old homestead seems to be the perfect setting:  It’s quiet and peaceful and just the place to reflect and regroup.
But when a series of mysterious incidents pile on top of another: lost belongings, stolen car, etc., and no one hears or sees a thing-or do they?
The townspeople seem unusually distant, his ground caretaker, Carl, seems too good to be true and the fireflies…they die whenever they approach Jacob’s home. 
Then there’s the sounds at night, creaking, creepy sounds and the unnerving feeling that he’s being watched-but by who or what?
Something wants him home and refuses to let him leave-but what and why?  Firefly Rain by Richard Dansky, published by Gallery Books, it's a horrific page turner that never lets up. Coming home has never been so scary. 

Monday, March 1, 2010

Looking Back At 2009

Merchandizing tie-ins has proven especially profitable for Hasbro Toys-especially movie merchandizing.  2009 proved a banner year for Hasbro Toys with the release of the new Transformers, G.I. Joe and Wolverine films.  Earlier movie tie-ins like Iron Man, Star Wars, Spider-Man, the Hulk and Marvel Comics see toy shelves filled with Hasbro Toys.
Despite the first Star Wars movie being made over 30 years ago, the franchise proves as popular today as ever.  Star Wars toys from all of the films and the Clone Wars continue to line shelves and are eagerly snatched up by fans.
In 2009 Hasbro Toys released its Star Wars Legacy Collection featuring figures taken from the first Trilogy.  Each 3 1/2 inch figure comes with an additional Droid part that when collected with other allowed collectors to assemble their own custom Droid.
Some of the figures included are Utai with staff, Cody with rifle, helmet and Emperor hologram, Colton with pistol and headpiece, Bacara with rifle and utility belt, Agen Kolar with Jedi Lightsaber, IG-88 with twin blasters and Plo Koon single and twin Lightsabers.  All of the figures are nicely scaled and sculpted, features tight paint application, hold their weapons and accessories firmly and boast multiple articulation points,  All of the figures stand easily on their own.  All come in full-front bubble packs with full stats on the back of each card.  Hasbro notched up the quality on these figures in every area.
G.I. Joe made its way to the movie screen and proved a big hit.  For the younger fan comes the Snake Eyes G.I. Joe Tough Troopers figure sculpted in a more 'cartoon' style.  With oversize hands and feet, bulky arms, a large chest and overemphasized arm gauntlets, throwing stars and belt, Snake Eyes is not fully articulated but is its sheer bulk allows it to pose easily, especially for smaller hands.
Push the dog tags on Shake Eyes' chest and he makes some funky kung fu music sounds while pushing the lever on his back causes his right arm to swing up accompanied by fighting sounds.  His face visor also lights up.
Two 3 1/2 inch figures taken from the movie include Storm Shadow dressed in white with swords, knives, hover board and nanobite weapon launcher.  He is fully-articulated, easy to pose and has no problem holding his arsenal of weapons.  Snake Eyes is dressed in solid black, comes with a sword and scabbard, automatic rifle, knife, handgun and attack dog.  He too is fully-articulated and like Storm Shadow is tightly sculpted, features clean paint application with no slop-over and looks as if he is dressed in real cloth due to his clever sculpting.
Slashin' Action Wolverine is in the same cartoon style as the Snake Eyes Tough Trooper figures with roughly the same degree of articulation.  However, Wolverine has a right slashing arm that activates by a button on his back,  his right hand claws also pop out when a button on his lower arm is pressed.  A slashing sound is also activated.  Press his belt buckle and he spouts numerous famous Wolverine phrases.  Twist and release his waist and he performs a spring-loaded attack.  "Back off bub!"  Wolverine comes dressed in gray boots, blue jeans and his trademark yellow and black shirt.
Another large figure is the Transformers Revenge Of The Fallen Megatron Decepticon figure.  This monster of a machine is partially articulated and looks exactly like the movie Megatron.  He transforms into a Alien Tank with a firing fusion cannon that lights up.  In robot mode he has a flip-out sword and light up eyes and chest with moving chest pieces.  His head also turns left to right.  This is an awesome figure and it easily transforms thus giving it a higher fun factor for young children. 
Another Transformers fun item is the Bumblebee Voice Mixer helmet.  Don the helmet that looks like Bumblebee, peer through its blue visor and activate the three buttons on its side for various Bumblebee sounds and voices.  Go for conversion mode, battle phrases and voice mixer that allows you to remix your voice in six different music styles.  "Go Transformers!"
The Ironman Torpedo Armor is a metallic blue with deep gray under armor.  The figure comes with a torpedo launcher and three torpedoes.  The figure is fully-articulated. tightly sculpted is just plain fun to play with.   

Monday, February 22, 2010

Pickup, Hardtop And Tank Truck

I love the design of pickup trucks from the 1930s until the late 1950s.  They were not fancy, filled with lots extras or boasted luxury interiors.  They were trucks: rough, tough and utilitarian.  And yet they were true works of art.  Function equals form.
The '37 Ford Pickup Street Rod 2' n 1 Special edition 1:25 Scale model from Revell recreates one of the best.  No matter what version you customize: classic blue with chrome trim and bumper package and side-mounted spare tire or the canary yellow "woody' with special full chrome trim, special red wheels and  custom grill, you can't loose. 
Both feature full interior details, complete upper and lower carriage accuracy and opening front hood and require a 2 Skill level (paint and glue). 
The second car I ever owned was a white '67 Chevy Impala.  It needed some body work but the interior was spotless, the huge V8 engine delivered plenty of horse power and it was built like a tank.
Revell's California Wheels '60 Chevy Impala Hardtop 2' n 1 is one of the last 'finned' motorcars with full front and rear chrome detailing for bumpers, lights side trim, window trim and a choice of two wheel types: chrome and black.
Open the hood of this classic beauty and you'll be pleasantly surprised by the perfectly scaled down engine that includes rubber hoses.  Turn the car to its rear and be prepared to be dazzled by its aerodynamic wing swept fins, overabundance of chrome and the half dozen protruding rear lights and signals. 
Throw in the interior details including the dash, instruments and seats and you've got a real sweet piece of automobile history.
Monogram presents its 1926 Mack Bulldog Tank Truck that includes so many fun features it will take your breath away.
Get a load of its front and rear open wheel chain driven wheels, protruding front bumper open passenger cab, front swept engine compartment (that opens), full under carriage super structure, decaled tank with rear and top chrome valves.  It's a beast! 
You choose the customizing as a Oil Truck or Express Delivery truck.  Clocking in at 1:24 Scale the model requires glue, paint and decal application.  

Sketchbooks

If you've never taken the opportunity to purchase and look at Comix Buro's Sketchbook series now's a good time to start.
Comix Buro recently released four more titles in its Sketchbook series of soft back books.  Measuring in a just a little smaller vertically as a comic book, the Sketchbook series are square bound, printed on heavy paper stock and contain a wide variety of art as reflected by the many artists the series spotlights.
This time around the releases cover Valley, Mazan, Mathot and CiVello.
Of the four CiVello's art is the most realistic-at as rendered.  The book is filled with realistic rendering along with fantasy sketches and drawings.  Of the four titles this one is my favorite.
Mathot's work is much more cartoonish with a heavy emphasis on character and costume design.  I especially like the pencil sketches.
Valley has a thing for urban art, specifically got urban chick-semi-nude urban chicks.  'Nuff said.
For less realistic cartoon figures Mazan fills the bill.  But, as if to demonstrate the talent of the artist, very realistic renderings of ancient archeological sites are also included.
Regardless of what book you choose to buy (Why not buy all of them?), Comix Buro's Sketchbook recent releases are a perfect choice.

Friday, February 5, 2010

Star Wars Top Trumps Tournament

I came across Top Trumps a little over a year ago.  I have to admit I was not familiar with the company.  After looking over their website and checking out their products I was intrigued.  I obtained several of their games and thoroughly enjoyed them.  Not only were they fun to play but they were fun to look at.  Many of the games are taken from popular movies and use photos from each.  Cards are packaged in a rough and tough plastic containers that keep cards clean, sharp and safe.
Top Trumps presents a new twist on their games with its Star Wars Top Trumps Tournament.  Packaged in a lidded game box wrapped in Star Wars photos, the game includes six card packs (Episodes 1-3, Episodes 4-6, Starships, Clone Wars Computer Animated, Clone Wars Cell Animation and Top 30 Moments, pegs and card holder with spinner.
Cards include battle stats such as battle skills and brains.  Gamers select cards from the spinner rack by spin.  Six mini-games are played and gamers add pegs to their score bar.  Whoever gets nine pegs first wins the mini-games.  Players then move onto the final round.  Cards equal pegs and whoever has pegs left wins the game.
Now this is my kind of game.  I don't know about you but I don't have time to get enmeshed in a role-playing game (table or online) or play hours worth of video games.  The entire family can enjoy this game and spend quality game time together.  

Monday, January 18, 2010

Weird Western Tales #71


I really like the direction DC Comics is taking with its Blackest Night series and tie-ins.  DC, under the helm of Dan Didio, is providing comic book readers with not only a killer storyline but, unlike a certain DC competitor, continues the storyline in its various titles and mini-series without forcing readers to buy each and every tie-in just to understand the story.
The Blackest Night series, subsequent mini-series and one-shots are self-contained and all make excellent reads.
Such is the case with Weird Western Tales #71.  Dan Didio and Renato Arlem tell a tale of the Old West in a modern West setting.
A descendent of Quentin Turnbull, the arch nemesis if Jonah Hex, pays tribute to his lost ancestor by keeping a twisted version of the Old South alive.
When the black rings of the Black Lantern pellet the nearby cemetery some recognizable DC Western stars begin to resurrect with blood and death on their rotted minds.  Scalphunter, Super-Chief, Firehair, Bat Lash and Jonah Hex are reanimated and proceed to decimate the nearby town and kill its inhabitants.  When Quentin Turnbull is resurrected his descendent is overjoyed.
The thought of Quentin regaining his rightful place in a resurrected South is almost exciting as the thought of him destroying the resurrected Jonah Hex.  Guns are drawn and...somethings are thicker than blood.
This is a great story with great art and its a real treat to see some of the old DC Western stars reappear-albeit in slightly perverted forms.

Friday, January 1, 2010

Something, Something, Something, Dark Side



Star Wars is an institution and like any institution it has its fans and distracters,  In rare cases the distracters are its biggest fans.  Such is the case with the creative team behind Family Guy.  Only they could possibly have the guts to parody The Empire Strikes Back and get a way with-with George Lucas' blessings!
If you saw the original Star Wars parody from Family Guy you can expect some of the same hilarious and rambunctious spirit in the Something, Something, Something, Dark Side straight-to-DVD movie from Twentieth Century Fox Entertainment.
Chris stars as Luke Skywalker, Peter as Han Solo, Stewie as Darth Vader-well, you get the idea.  The laughs are huge and the innuendos fly as Family Guy tackles the Dark Side and leaves it begging for mercy. 
A funny script, on the mark character assassinations,the original Empire Strikes Back sound track and some pretty cool computer effects make Something, Something, Something, Dark Side a must-see DVD.  Extras include commentaries, a featurette and much more. 

Friday, December 18, 2009

St. Johns, Kubert, Texeira And Horley


Recently Vanguard Productions released four new books in its artist’s series.  Before I begin reviewing each book individually I’d like to comment on the books as a whole.
As a graphic designer I know how important it is to choose the right type of paper depending on the type of print product you want to promote.  In the case of art books it’s especially important to choose the right cover and interior stocks.
Vanguard has done an excellent job selecting the stock that best complements and enhances the art in each of its books.  Both the cover and interior pages are of coated stock, yet not so high gloss coated as to be too reflective and detract from the art.
Paper stock also determines ink absorbs ion which is especially important when it comes to text.  Text must be crisp and clean and easy to read.  So is the case in Vanguard’s books.
Paper stock must be stable enough to trim leaving crisp edges and no fold over, display colors in their proper hue and intensity, handles scoring and keep small details from smudging or disappearing all together.  Binding must be snug with tightly bound, stitched or glued pages so that the books hold up. All of the books do just that.
Copy structure is equally important in art books.  Too much copy detracts from the art, not enough leaves the readers slightly frustrated having not received enough information.  I was impressed that in each art book I’m about to review that their was just enough copy to hold my interest, of appropriate size and line spacing (leading) for easy reading and very informative context-containing not only interesting facts about the art but facts about the artists as well.
I felt that after reading each book that I knew the artists personally as well as their motivation, work ethic and capabilities. 
Overall production value on each book rates high.  I plan on making these titles an important part of my collection.  Well done.
The Paintings Of J. Allen St. John: Grand Master Of Fantasy by Stephen D. Korshak is a treasure trove of information on the artist’s life as well as a wonderful showcase for his art, both black and white and color.
The paperback cover immediately grabbed my attention with its painting of a giant tiger with two people on its back.  It’s easy to see the influence St. John’s work had on such artists as Frank Frazetta and many others.  As with all the color paintings in the book, the cover painting consists of vibrant brush strokes, stylized character poses and a dynamic composition. 
I have to admit I was not that familiar with Allen St. John’s work.  I’ve seen it reproduced before and I knew that his work graced many pulp magazine covers but I had no idea how extensive his work was or how important it is to modern fantasy art.
Writer Lin Carter provides the introduction to kick off the visual tour of St. John’s work through the early to middle parts of the 20th Century. 
Artist Vincent Di Fate, a renowned artist in his own right, provides the copy for the first chapter.  He examines St. John’s artwork and how it matured over the decades.
Following chapters look at St. John’s career beginning with his early days a struggling young artist trying to establish his own style and career.
Starting at his youth the book looks at his struggle to set a course for his art.  He struggled to decide whether to be a fine artist, illustrator, portrait artist or author.  Ultimately he decided upon a little of all four with most of his work concentrated on fantasy paintings. 
Starting as a realist, St. John’s work slowly progressed to a more interpretive style with hints of fantasy and the erotic.
As he grew older he found himself in high demand as a book illustrator, magazine and book cover painter and perhaps his best known work as the artist who defined and set the standard by which all other Edgar Rice Burroughs’s Tarzan and John Carter of Mars artists followed.
For a period he did Western paintings, high adventure, mystery and science fiction work.  Regardless of the genre, St. John defined and refined each in its time.
I really enjoyed this book and its look back at a giant of fantasy illustration and painting.  I found myself recognizing the style elements of artists who followed St. John in the fantasy and science fiction illustration field.  The man’s hand can be seen in many of today’s best artists work.
For a wonderful history lesson and fascinating look at one of the most influential artists of modern times be sure to pick up The Paintings Of  J. Allen St. John: Grand Master Of Fantasy.
Another master of illustration who began his career in the 20th Century is cartoonist and illustrator Joe Kubert.  Often referred to as one of the legends of comic book illustration Kubert downplays his fame.  In his 80s, Kubert still produces huge amounts of work both as an instructor at his Joe Kubert School of Cartoon and Graphic Art and as a commercial artist.
Joe began his career in the Golden Age of comics, and continues to produce viable and valuable pieces of art.  His recent foray into the graphic novel field has garnered him praise both inside and outside the industry.  His style has influenced such comic book luminaries as New Adams, Joe’s sons: Adam and Andy, and scores of established artists.
Kubert’s style can best be described as minimal.  He believes no line should be wasted or any work of art overdone.  You can see it in all of his illustrations, cartoon or otherwise.  His clean crisp line work, strong sense of design and mastery of light and shadow and his drawings of the human figure are without peer.
Joe continues to improve his style and try new techniques and media.  In How To Draw From Life, Kubert offers lessons on drawing the human figure and face in a series of one minute to multi-minute demonstrations and examples.
Work contained in the book spans his many years as an illustrator and demonstrations show how sparse lines and careful studies of the human form result in beautiful illustrations.  His demonstrations on lighting, perspective, page composition, and technique are all complemented by insightful text and instructions.  It’s easy to see why Joe Kubert is renowned and revered in the comic book industry.
Tex: The Art Of Mark Texiera: The Artist’s Great Escape came as a big surprise to me.  I’ve always loved Mark’s comic book work-especially his Ghost Rider series and his comic book covers paintings.
I was unprepared and caught off-guard when I saw his commercial art work and paintings.  The man is a powerhouse of imagination and a master of illustration and painting media.  His new book, co-written by Renee Witterstaetter, looks into his impressive career.
Mark was born and raised in New York City amongst somewhat less than savory surroundings.  As a young man he was entrenched within a rough environment with street gangs and poverty all about hi,.  Still his dream to become an artist motivated him to create despite his situation and with the encouragement of a teacher Mark was able to enter a prestigious art school and excel.
Soon after gradating he acquired work and has been producing art ever since.  Besides his comic book work Texiera is also an accomplished painter and illustrator with works gracing book covers, movie production pieces, trading cards and other commercial art projects. 
The Art Of Mark Texiera contains examples from all of his projects.  What I really liked about the book is that it contains sketches and preliminary drawings for much of Mark’s finished paintings.  I enjoy seeing how he puts his ideas down on paper and formulates his final work.  Too often people who look at an artist’s wok don’t appreciate the amount of time and effort it took to create the final piece.
Mark is very candid about his background, his education, his work and his life in general.  His observations and insights into producing art are invaluable and his wicked sense of humor often shines through his prose.   The book is well laid out with black and white illustrations and color paintings evenly distributed throughout its pages.  This makes the book fun to look at as visual treats pop up unexpectantly.
Mark Teixeira’s work is well represented in its pages and both looking at and reading the book is extremely satisfying.
Hailing from Milan, Italy, artist Alex Horley has taken the comic book and fantasy and science fiction worlds by storm. 
Trained as a classical artist, Alex’s love for fantasy soon began infiltrating his work.  Coupling his mastery of the human form and painting he infused fantasy with reality to produce some of the most striking fantasy paintings ever seen.
In the Alex Horley Sketchbook Alex leads the reader through his career and offers some helpful artistic insights and comments on his various projects in the fantasy and comic book fields.
The book contains examples of his art from all of the fantasy genres and provides sketches, comprehensive drawings and final pieces both in black and white and color that showcase his mastery of style, human anatomy, lighting and shadow, composition and environments.
Take a moment to absorb the sheer beauty of his value studies with their strong asymmetrical and symmetrical balances, overlapping figures and dynamic poses, his fine use of line and shading and composition.  I know how difficult it is to arrange elements on a page to make them interesting.  I tip my hat to his talent.  He truly is a master of composition. 
Equally impressive is his ability to create art in different styles.  Although he has his own unique ‘take’ on subject matter, he is able to emulate other artists’ styles and transform his work to fit any particular project.  It’s no easy task as I can attest.  I’m often called upon to change my style to complete a project.  Once again I bow to his expertise.
Purchasing all of these books from Vanguard Productions is money well spent.  As a veteran artist or novice it would be a wise investment to purchase these books not only for their visual value but for their instructional value as well. 

Sunday, December 13, 2009

W900, '57 And '72


"Big wheels movin', gotta keep on movin', big wheels movin', movin on!" At some point in their life every little boy, and some girls, wants to be a truck driver.  I know I did .  There's something about the open road and traveling the width of the United States that draws you to them.  The freedom, the sense of exploration and excitement of what's over the next bend has always motivated explorers and truck drivers are the last of a dying breed.
But, where would a trucker be without his or her truck?  Revell understands the long history of trucking in this country and produces miniature reproductions of these mighty machines.  Its latest is the Kenworth W900. 
This massive ten wheel monster is a modern miracle of engineering.  Chromed out with a full grill, wide front bumper, twin diesel stacks, antennae, side mirrors, chrome wheels, horns, trim and lights the Kenworth is a real beauty of gigantic proportions.
Check out the incredible details such as a full cabin instrument panel, seats and twin window sleeping compartment, wheels flaps and hinged cabin that allows you to see the truck's engine and front suspension and exhaust. 
The details don't stop there.  There's more. How about the chrome steps, deep blue painted cab with lightning decals, trailer hitch and side storage units, tubing and more!?  Could this impressive truck require nothing less than a level 2 model-making expertise that includes full paint and glue assembly?
I still remember back in Michigan, where I grew up, that one of the most prized cars to drive was a '57 Chevy Bel Air.  Its swept back design that included rear fins, aerodynamic body, open front grill and bumper detail, twin hood lights and emphasis on chrome made it the perfect car for the younger set.
Revell has recreated this classic car as part of its California Wheels line.  Also a level 2 vehicle, the Two-Door Sedan 2 'n 1 allows you to change the paint scheme, add trim and body details and hubcaps while retaining its red stock Chevy engine.  As with all Revell car models you'll get full interior details on the dash and compartment, clear heavy plastic windows, full chrome detailing, decals and other little extras that makes Revell the standard by which other model manufacturers must match.
Revell's '72 Hurst Oldsmobile Cutlass 2 'n 1 comes as either a light gray convertible with black roof compartment or a deep red convertible with a gray roof compartment.  Both cars come with two-tone body details, plenty of chrome, impressive interior details right down to the dials and a huge engine under their working hoods. The model is part of Revell's Special Edition series featuring  optional parts and new tooling. 

Thursday, December 10, 2009

Avatar


James Cameron's new science fiction/fantasy movie, Avatar, promises to be one of the most innovative and ground-breaking films of all time.  Technological advances in computer imaging allowed Cameron to create a film where the line between reality and computer imaging is blurred.  Early trailers have movie goers excited.  If the man who created Terminator, revitalized the Alien franchise and brought the Titanic up from the depths holds true to form, Avatar should be phenomenal.
Equally innovative and ground-breaking is Mattel Toys' new Avatar action figures and vehicles.  The first thing that is different is the packaging.  Although the figures are bubble-packed, they are not the traditional bubble packs.  Bubble chambers holding the figures are set to the side of the card and protrude slightly in the back displaying the I-Tag.  The vehicles or steeds are fully-contained in illustrated boxes with full stats on the back.  They also contain I-Tags.
I-Tags are small rectangular I-Info components that when placed in front of a Webcam (after loading a software application) allow the viewers to control a 3D Avatar model on his or her computer screen.  It's like getting a real toy and virtual toy all in one package!  Cool!
Avatar action figures come in two sizes: 3 1/2 to 4 inches and 6 to 7 inches-give or take.  The Norm Spellman figure (like all Avatar figures) is highly-articulated (hard to believe with such a small figure), nicely detailed in paint application and sculpting and comes with a rifle that it easily holds in either hand.
The small Avatar Jake Scully figure is equally articulated and crafted, is multi-blue, comes with a spear and is slightly taller than its human counterpart.  The larger Jake Scully figure is dressed similarly (with more detail befitting its size) comes with a spear and is articulated even more.  Articulation points are nicely blended into the figure either in join creases or hidden by clothing folds.  Paint application is especially nice (no rough edges or slop over) as is the tight sculpting.
The Direhorse Avatar steed looks like a mix between a terrestrial horse, anteater and insect with its six legs.  Its a muscular beast in muted grays and mottled blue and it, like the Avatar humanoid figures, is highly-articulated right down to its haunches, torso, neck and legs.  It comes with a saddle that Avatar figures easily sit upon without falling off.
The RDA Grinder is a massive land vehicle with independent suspension, twin double wheels in front.  Sides are heavily armored and in the rear twin-tracks enable the vehicle to cross nearly any terrain.
The Grinder is equipped with an arsenal of weapons including missiles, chain gun and lots of armor.  Its driven much like a snowmobile with bike-like handles, has a single contoured seat, a minimal windshield and front-mounted engine.  Highly-manueverable, the Grinder is small but extremely tough and formidable.

Divinity II: Ego Draconis


Guest review by Sopheap Eang
Divinity II: Ego Draconis plays similar to the online giant World of Warcraft.  That's not a bad thing, why change something that isn't broken, right? Did I mention it didn't go online? It's my one and only complaint.
The story starts off with a very well made cut scene that includes the soon to be nemesis.  Afterwards the player is sent off to a tutorial village.  Here, the basics of the game are taught. The game uses standard WASD controls are us-ed.  The number keys 1 through 6 are used to map certain skills or items for quick use.  All of the other windows for items, the world map, etc. can be accessed using the ESC key.  Each window can also be accessed by individual keys.
Something to be noted is that every character is voiced. It's a nice touch.  The graphics in the game are acceptable. It doesn't do a whole lot to "raise the bar", but it does a good job of maintaining the standard. With different computers, different impressions are made.  To truly appreciate the game, a top notch computer is a must.
Throughout the adventure, a multitude of environments are visited.  Woodland paradises where small rabbits frolic in the fields. To dark caves and corridors where turning a corner could mean death. One scene I personally found enjoyable were raiding goblin settlements. Then taking their hearts to sell to a soldier in a nearby village. 
Quests in this game are a large source of where a player gets his/her points to level up.  These quest made me question my sense of right and wrong.  For example, it's a time of famine, and a villagers pigs, who he thinks of as family, are taken by soldiers to feed other starving people. Will you sympathize with the pigs' owners.  Ultimately causing the death of others, or will you say its okay to part a man from his "kids".  There are many quests that make you think about good and bad. They shape who you are in the world of divinity.
Character development is where all the replay value is coming from.  The player has control over every aspect of their character.  Their physical prowess with melee weapons, their to pick off targets from a distance, and their metal strength to perform magic.  Notice I said "and", the game doesn't limit a player to classes.  Having the ability to mix and match skills make gameplay very different for different character builds.  Giving hours and hours of play.
Divinity II: Ego Draconis from Larian Studios puts up a good fight against other games in the RPG genre. I can see myself playing this for a very long time.  Making this game worth every penny it's worth.

Fangoria #289, January


Horror writer Stephen King picks out what he considers scary, Monster Invasion has the Crazies, Hansel And Gretel, Demonic Toys, Distortions Unlimited and more horrific goodies.  The Apocalypse arrives soon in Legion, pigs get their revenge in Pighunt and Horrorfest 4 has some new flicks.
Daybreakers introduces a new kind of vampire, Fangoria's Horrorcade plays some new scary videogames including Demon's Souls, look out for Lesbian Vampire Killers, Trolls return and get ready to provide some Blood, Sweat And Vampires. 

Ultraviolet


"Groovy!"  "Far out!"  That's what you'll say once you take a look at Ultraviolet, the new book from Abrams, written by Daniel Donahue, that includes 69 classic blacklight posters from the Aquarian Age and Beyond.
Get ready to relive the best of the best of rock and roll and social upheaval and commentary.  Look for reproductions of classic blacklight posters featuring The Rolling Stones, Led Zeppelin, Robert Crumb, the drug culture, environmental consciousness, free love and other pivotal social changes of the 1960s and early 1970s.
"Let the sunshine. Let the sunshine in," on these spectacular and blacklight collection of classic posters.  "Can you dig it?"